Saturday 14 January 2012

Week 2 - Weekly Reflection

Aisyah's Reflection! :D

Hello! It's the end of week 2 already!

A lot of things have happened the past 2 weeks in UNID. For a start, I have some idea of what Instructional Design is now. There are a lot of Instructional Design models to refer to out there. Just to name a few, there are ADDIE model, Kemp's Model and etc.

In week 2, we researched and learnt about the various tools used to create and develop e-learning content. There was also a sharing session on last Thursday, 12/1/2012, on the various Instructional Design models. I think it's a good idea for us to some research and share it with the class. And then the lecturer will give feedback if we need some clarification regarding some of the content or research. It's a good learning experience.

We have to do alot of research and reading, for both group and individual project components. Right now, I am still researching and planning on how I want my e-learning content to be. As they say, "if you fail to plan, you plan to fail". I must motivate myself to give my best. :)

Alright, that's all I have to say about this week's reflection.



Izaidah's Reflection! :D



Well hello there! It has been almost to about 3 weeks of the term right now and the learning journey is still ongoing. There are a few things that I have learnt from all the lessons.



For the past 2 weeks, we had to some intense researching on the definition of Instructional Design and their models that can be implemented in the design process. The types of models include the Kemp's model and ADDIE model. The main idea of researching is to give us a brief idea of how the process of designing should be like so we are aware of what that needs to be done in sequence. Basically, it also helps us to prepare on our project on designing e-coursework content.


So basically, that is all about it now so stay tune for more updates from the both of us!(:

Week 3 - Online Threaded Discussions

1.  (i) Definition of Instructional Design(ID).(ii) What does an ID do?Include an annotation if any.


(i)    Instructional Design (ID) is the process by which instruction is improved through the analysis of learning needs and systematic development of learning materials. Instructional designers often use technology and multimedia as tools to enhance instruction.

(ii)  An ID is one who applies a systematic methodology based on instructional theory to create, develop and present course content for learning events.

Annotations: It is important for an instructional designer to fully understand what instructional design is. This is because, there are many aspects to consider at the early stage before actually creating, developing and let the users use the learning content. instructional design focuses on the learner’s needs, thus, instructional designers need to analyze their user’s needs carefully. Instructional designers are also highly sought after for their expertise.

2. (i) Principles or elements of Instructional Design. Include an annotation if   any.
(i) Principles or elements of Instructional Design includes
-       The Learner
-       Objectives
-       Methods
-       Evaluation
Elements of Instruction
The above mentioned principles or elements will be explained below.
Some of the factors/questions to take note of are the target audience, as the instructions will be developed for them, what will the learner be able to do after completing the instructions, how will these objectives be acquired in the best possible way, what teaching/learning methods, activities resources will be used, how will it be known that the objectives had been mastered or if learning had even taken place.





The Learner
Before designing instructions, consider the following important characteristics of the learner. They are:
1) academic background; which refers to things like previous academic experience, exposure to the topic, school level.
2) Personal or social characteristics like age, attitude, work experience, how will the learning content be applicable to the learner.
3) Characteristics of the non-conventional learner, for example: culturally diverse learners, primary language, learners with disabilities.
4) Learning styles which refer to the existing conditions necessary for an individual to learn.
5) Motivation of the learner. These can come in the form of the student seeking grades, credit, self-improvement, salary or status advancement. Motivation is one of the most important factors to success.
Objectives
As instructional designers, one has to be clear about the objectives of the instruction. Objectives are important as it enables a better facilitation for the learners to have effective learning, acts as a framework for evaluating learning, preparing and guiding the learner, addressing domains such as cognitive, psychomotor and affective, and lastly the evaluation for the instruction.
Methods
There are 3 ways to address the methods of instruction.
1) Defining the content needed to address the instructional problem or need is important to instructional design principles.
2) Sequence the content to help the learner achieve the objectives.
3) Deliver the instruction in one of three patterns: Whole group presentations, Small group interactions, Individualized learning.

Steps in the Instructional Design Process
  1. Assess the Situation: Needs assessment, Normative needs (test scores, grades and prerequisites), Comparative needs (learning styles) and - Expressed needs, feedback of students and other peers).
    Performance Assessment (Feedback from previous students regarding previous instruction. Answers the question: Are the goals of teaching being met?) Choose a design model to follow or design your own using established instructional principles.

  2. State the Goal: Explain why do the learners have to discuss certain topics, assigned certain tasks etc. Demonstrate the above points.

  3. Select Appropriate Delivery Medium: Research on the various tools available to deliver the learning content. Is it appropriate? How will he tool enhance the e-learning experience and thus meeting the learning outcome/objectives?

  4. Implementation: what kind of support will be needed? How much help/support do I need? What type of implementation: Interface design Programming Scanning and Digitization.

    5. Evaluation and Revision: Evaluation of students, course, lesson, unit or module.

     Annotations: So basically there are 4 main points that make up Principles or elements of Instructional Design. They are: The Learner, Objectives, Methods, Evaluation. It is extremely important to take into account of each step so as not to miss out on any detail.
 
3. Give 2 Models of Instructional Design. Include an annotation and a graphic if you find one.
1st Instructional Design Model: Bloom's Learning Taxonomy

1.    Knowledge: arrange, define, duplicate, label, list, memorize, name, order, recognize, relate, recall, repeat, reproduce state.
2.    Comprehension: classify, describe, discuss, explain, express, identify, indicate, locate, recognize, report, restate, review, select, translate,
3.    Application: apply, choose, demonstrate, dramatize, employ, illustrate, interpret, operate, practice, schedule, sketch, solve, use, write.
4.    Analysis: analyze, appraise, calculate, categorize, compare, contrast, criticize, differentiate, discriminate, distinguish, examine, experiment, question, test.
5.    Synthesis: arrange, assemble, collect, compose, construct, create, design, develop, formulate, manage, organize, plan, prepare, propose, set up, write.
6.    Evaluation: appraise, argue, assess, attach, choose compare, defend estimate, judge, predict, rate, core, select, support, value, evaluate.
This is the revised version of the Bloom’s Taxonomy Model
2nd Instructional Design Model: Gagne's 9 Events of Instruction
Gagne's 9 Events of Instruction
See the nine events of instruction below:
  1. Gain attention
  2. Inform learner of objectives
  3. Stimulate recall of prior learning
  4. Present stimulus material
  5. Provide learner guidance
  6. Elicit performance
  7. Provide feedback
  8. Assess performance
  9. Enhance retention transfer

Annotations: focus on mental learning. This learning is broken down into nine components that require some kind of mastery to move from one step to another. Each of these components addresses a specific cognitive process.
4.  What is the difference between Curriculum vs. Instruction?
Curriculum refers to the content of an school's programs and their course structure. Curriculum developers planned out and design the content by meeting specific standards for example, to accomplish a specific degree. They ensure that the mathematic student learn about algebra because that particular topic in the mathematic subject is part of that subject's core curriculum. In general, the curriculum designers often work in academic institutions. 
 
On the other hand, Instruction refers to “how" and the "way" that the lesson is being taught. A teacher or an educator can deliver instruction in ways which will make it approachable by all students, including those which need extra guidance or help like the disabilities, by making it accessible, called differentiated instruction.
 
 
  So what are the relationship and the difference between them again? Well basically, Curriculum is essentially a design, or roadmap for learning, which focuses on knowledge and skills that are essential in the learning process. While instruction simply means by which that learning will be achieved.




As you can see from the image above, both instruction and curriculum also share common aspects like the sequence objectives and determine the students’ needs and interests. However, they have their own individual aspects that standalone from one another. For example, instruction is basically about writing a lesson plan while curriculum is developing curriculum goals. In short, curriculum is a general design.
5. Difference between theories of instructional design VS
 theories of learning
Instructional Design is a systematic process which develops educational programs. In addition, Instructional Design theories can be considered as frameworks for developing lessons which enhance the possibility of learning and encourage the engagement of learners so that they will learn faster and gain deeper levels of understanding.
Instructional Design models mostly focus on analysis and design, thus they normally go into much more detail, especially design. In other words, Instructional Design Theory is the study of how to best design instruction so that learning will take place. 


Learning theories on the other hand describe how people learn. Learning theory includes behaviorism, cognitive theory, cognitive-behavioral theory and constructivism.

There are three main categories (philosophical frameworks) under which learning theories fall: behaviorism, cognitivism, and constructivism.



To sum things up, we can say that ID theory, in that it guides the practice of designers, is necessary and plays an important role. In general, ID theory needs to move in the direction of flexibility and learner-empowerment while learning theory is more on how one learns in a classroom condition.


References Links:




Wednesday 11 January 2012

Week 2 - Self Directed Learning for 10/1/2012

Selected Instructional Design Model: Kemp Design Model

The Kemp Design Model consists of 9 steps:
 
1.    Identify instructional problemsand specify goals for designing an instructional program.
2.    Examine learner characteristics that should receive attention during planning.



3.    Identify subject content, and analyze task components related to stated goals and purposes.
4.    State instructional objectives for the learner.
5.    Sequence content within each instructional unit for logical learning.
6.    Design instructional strategies so that each learner can master the objectives.
7.    Plan the instructional message and delivery.
8.    Develop evaluation instruments to assess objectives.
9.    Select resources to support instruction and learning activities.

There are 2 ovals surrounding the basic procedures, that is, the 9 steps as stated above.
These 2 ovals means that all these activities run concurrently and are always ongoing throughout the whole process/project.
In the 1st oval, the revision/formative evaluation activites are to be taken at each phase of the development process. These activites if done properly, can help in producing effective learning materials at the end of the project. However, we have to be realistic as time and money often play a major role in these projects.
For example, designers may have to skip certain steps in the model above as they have a tight dateline. This may be worsen by the fact that there are not enough budget.

The 2nd oval deals with some factors that includes planning activities, project management, arranging the required services to support both project and instruction once it is executed and the required summative evaluation.

How do we use the above Kemps model?

Usually it depends on the situation. Easily put, it's evaluated on a case by case basis. The experience and confidence of an instructional designer plays a part in whether every step of the Kemps model is being followed or not.

For instance, an amateur or less experienced designer may prefer the support and reassurance that the Kemps model gives. Whereas, for a more experienced and skilled designer, he/she may be comparing the models to search for ones that are have better, improved ways for them to do their project. But both type of designers share the same view, which is , the models provide them with an invaluable source of information, reference, communication and project management.

A special thing about the Kemps model is that, not all the projects have to start at the same place or are receptive to the variety of choices for media and strategies which the models imply. A designer can start from anywhere in the process which is suitable for the project. Thus, they can change the order of the steps as they deem fit for their project.

To have a better view in the model, we can adopt the ADDIE Instructional Design model into this particular model. 
                                              
Figure 2. Kemp’s model and adopting ADDIE’S Model
For example, there are five phases in the ADDIE Model —Analysis, Design, Development, Implementation, and Evaluation. In this case, you can analyze the problems, learner’s characteristics, task and instructional objectives. After that, you can start to develop the instructions and design the message, strategies and content. With this method of adopting the ADDIE’S model, you can have a better view of how to implement the Kemp’s Instructional Design model.
2) List out the available (including your research URL).

1) Tool: Hot Potato
Hot Potato is used for create interactive multiple-choice, short-answer, jumbled-sentence, crossword, matching/ordering and gap-fill exercises for the World Wide Web. Hot Potatoes is freeware, and you may use it for any purpose or project you like. It is not open-source.
2) Tool: Joomla (proprietary learning management system)
Joomla is a  learning content management system with a wide range of useful online training features for teachers and learners. It is used to create surveys, quizzes, course forums, course chats, email, track users activities statistics, assign homeworks, view reports and many more.






3) Tool: Blackboard Learning System (proprietary learning management system)
Blackboard is a tool commonly used among schools here.  It is a learning management system (LMS). It brings together the right set of tools to deliver a more effective learning experience. It aims to reach out to everyone on their preferred devices, anywhere.


4) Tool: Adobe eLearning Suite 2.5
Adobe eLearning Suite 2.5 is a tool for creating and authoring professional eLearning courseware content. It includes digital imaging, animation, audio production and authoring of HTML or PDF content. It is published to SCORM- and AICC-compliant Learning Management Systems and track SWF-, PDF-, or HTML-based content seamlessly. This tool is very useful for those without any programming background or even for those who do not wish to deal with any codes.

5) Tool: SCORM (Sharable Object Content Reference Model)
SCORM is a set of technical standards for e-learning software products. It governs how online learning content and Learning Management Systems (LMSs) communicate with each other. SCORM does not speak to instructional design or any other pedagogical concern, it is purely a technical standard. The SCORM standard makes sure that all e-learning content and LMSs can work with each other, just like the DVD standard makes sure that all DVDs will play in all DVD players. If an LMS is SCORM conformant, it can play any content that is SCORM conformant, and any SCORM conformant content can play in any SCORM conformant LMS.
6) Tool: Moodle (Open source learning management system)
Moodle (Modular Object-Oriented Dynamic Learning Environment) is a free source e-learning software platform. It is a Course Management System (CMS), also known as a Learning Management System (LMS) or a Virtual Learning Environment (VLE). It is a free web application that educators can use to create effective online learning sites. It is used to create activity modules (such as forums, databases and wikis, deliver content to students and assess learning using assignments or quizzes, among other things.
7)    Tool Name: ReadyGo
ReadyGo WCB e-Learning and m-Learning software features a highly intuitive user interface, fast course generation, powerful template creation/usage, and automatic generation of navigation elements including chapter and course indices.
Courses created with ReadyGo Web Course Builder e-Learning and m-Learning software, are built in HTML and Javascript - standard technologies that work on any intranet, Internet, computer, tablet or SmartPhone.
E-Learning and m-Learning courses download quickly, run on any web server, and can be accessed with any web browser.
ReadyGo Web Course Builder has a built in test engine - the most comprehensive test capabilities in the industry - including 16 types of test questions, branching, feedback, SCORM, pooling, and progress control - built into the e-Learning and m-Learning software.
8)    Tool Name: ToolBook
ToolBook gives you everything you need to quickly create engaging interactive content, quizzes, assessments, and simulations. Now you can deliver appealing and effective learning experiences across major operating systems, Web browsers, smartphones, and other mobile devices.
Choose from over a dozen different graded question types—including true/false, multiple choice, fill-in-the-blank, matching, hotspot, drag-and-drop, and more. ToolBook enables you to:
·         Incorporate Flash, images, and narration to add clarity to your questions.
·         Provide feedback for remediation to a user on either a question-by-question basis or at the end of the quiz. Feedback can be text, audio, Flash and more.
·         Brand your quizzes with your corporate logo and other stylistic elements.
·         Navigate to other pages, play Flash, or do various other actions based on a user's test results.
·         Use the Quiz Summary feature to give learners detailed assessment results right within their course.
9)    Tool Name: CourseLab
CourseLab's main purpose is to create interactive e-learning content. But it's not the only one - CourseLab can be used to create a wide range of applications:
·         Assessments, Quizzes
·         Employee and customer surveys
·         New employee orientations
·         Sales Force trainings
·         Guides for policies and procedures
·         Products and services training courses
·         Certification exams
·         Product libraries
·         Interactive product demonstrations
·         Software simulations and etc.
10)    Tool Name: Quiz-buddy
Quiz-Buddy is an award-winning, easy-to-use Windows software program that helps you get the stuff you need to learn into your mind in a fun and easy way. It's great for home and the classroom, from grade school to graduate school and beyond.
·         Create an unlimited number of quizzes with text, images and sound.
·         Quiz yourself or students in many ways: multiple choice, true/false, matching, fill-in.
·         Learn even the content that's most difficult for you without too much sweat; Quiz-Buddy automatically adjusts to how YOU learn.
·         Print and format tests and flashcards.
·         Over 110 ready-made quizzes included: addition, fractions, spelling, French, Italian, SAT verbal … and much more!
·         Learn on-the-go with the FREE Quiz-Buddy Palm; works with Quiz-Buddy for PC.
·         Get answers to your questions quickly with fast, friendly customer support.

11)     Tool Name: Lectora
Lectora Inspire makes online course development fast and simple. Bundled with the leading flash content creation, screen capture, and recording software, Lectora’s powerful authoring tools empower you to quickly create dynamic video and Flash eLearning content. With built-in resources for rapid eLearning development, such as wizards and templates, The e-Learning tool within Lectora Inspire gives you the power to integrate multimedia, assessments, and variables into your coursework. And Lectora lets you automatically publish your content to:
·  Web (HTML)
·   Mobile and tablet devices
·   SCORM and AICC-compliant learning management systems (LMS)
·  CD and DVD